Changes to Scheduled Patch Rollouts

      Changes to Scheduled Patch Rollouts

      Changes to Scheduled Patch Rollouts


      Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out
      into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts.

      Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the
      official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally
      that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in
      regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game
      more enjoyable with every update.

      Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new
      feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback.This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update.

      Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback.

      Thank you for your continued support,
      The PUBG Development and Community Team


      Carpe Diem et memento mori
      " Sieg bedarf keiner Erklärung, Niederlage erlaubt keine. "
      .."wir müssen zuerst das Leben gewähren, um den Tod auferlegen zu können"..
      Könige repräsentieren,aber die wahre Macht liegt im verborgenen